Early intro screen to Crash Landing

Crash Landing

Crash Landing (tentative title) is an HTML5 game I created during Ludum Dare 29.  The game is written for the browser in JavaScript with a little help from the Phaser.js game framework.

The theme for Ludum Dare 29 was ‘Beneath the surface’, so I created a simple platformer where you must move fast through the┬álevel while the ground randomly explodes beneath you.

I stopped working on Crash Landing after the compo, but recently decided it was an idea worth finishing. As I build the game and refactor the code (it’s a horrifying mess), I’ll be writing about various things I’ve learned about Phaser.js, JavaScript, and anything else I learn along the way over on the blog.

Play the most recent build of the game here: Crash Landing

The code is all available on the GitHub repo.